Dear Envision Entertainment studio,
I want to thank You for the game Pioneers of Pagonia. I played Alfa and DEMO for 35 hours together. I would like to give You my review.
- I like: in general everything except article 2.
- The graphic – but I still think the colors should be a bit darker. Same as in game art works.
- The feeling of building and the feeling of moving and working village.
- I like cooking.
- I don’t like:
- I think, there is a mistake in game concept. In a game, where I will build hundreds of buildings and have thousands of pioneers, is wrong to individually set of production. What I mean:
- Even in limited DEMO, I have 3x woodworker (6 items), 2x tool smith (9 items), 2x weaponsmith (5 items), 2x Armor smith (2 items), 1x weaving shed (4 items).
- I VERY DISLIKE to always tell them, what to do. Simply setting to infinitely produce everything is bad decision. If I imagine to do it two time more, I simply don’t want.
- I VERY DISLIKE to manually set production of 10 soldiers of these type and another type on several buildings in several parts of map + setting what tools needs to be made (again, in every building).
- Also it is a mess, where one profession needs one tool and another one needs two tools and everything 3x.
- I would REALLY LIKE TO HAVE GENERAL TOOL for every profession. It is very unpleasant to set production in 2 or three buildings. In The settlers were individual tools, but it was the only one thing, which was manually set.
- I think, there needs to be made a big change. Main ideas is to have more buildings with max. 2 production options, which will have more usage that few pieces like Wooden Cogwheel. Not to have so many warriors, mages. I would like to have guard, cooper soldier, iron soldier. And have their improved variation caused by their another training. For example:
- Guard – need silk shirt, wooden spear,
- Trained guard – need guard, provision and copper mints + be trained in training grounds.
- No manual setting of wooden spear, shirts. There should be a wooden weapon master who produce two things, like spears and bows. He would do it always.
- Another one could be copper warrior and iron warrior.
- I like all building where are just two production (three in woodcutter – firewood). All these products are regularly used and set based on current situation (shortage) – softwood – buildings, hardwood – production and etc in other buildings.
- Even in limited DEMO, I have 3x woodworker (6 items), 2x tool smith (9 items), 2x weaponsmith (5 items), 2x Armor smith (2 items), 1x weaving shed (4 items).
- I think, there is a mistake in game concept. In a game, where I will build hundreds of buildings and have thousands of pioneers, is wrong to individually set of production. What I mean:
- In general, I like everything, except individual setting production in buildings and buildings with 2+ production. Simply bring more buildings and cut off production of rarely need items as wooden cog wheel. I want to see clear new production chains. For example wheel maker (needs wood + cooper). Will be used for producer of karts. Karts can be used by carriers or kart + donkey will produce a donkey for carrier. I want more production chains instead of more items produced in same buildings. The games is, based on my opinion, about setting economy flow, transportation, automatic production. I like direct sorting of guards, soldiers in guard towers.
Thank You, if you have read it.